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Mobile melee attacker who marks targets and chains swift engagements.

Hybrid marksman who switches between long-range shots and close-quarters combat.

Shield-bearing frontliner who can protect a push and lead an initiation.

Two linked heroes combining healing, utility, damage and concealment.

Area-control defender who grows walls to divide objectives and enemy approaches.

Precision archer who threatens opponents with carefully placed arrows.

Quantum-powered support who restores allies and can turn a lost fight around.

Ranged damage dealer whose spells threaten enemies at distance.

Close-range bruiser who shifts between Bruce Banner and powerful Hulk forms.

Agile melee Duelist who dashes onto isolated targets and sustains through combat.

Aerial ranged Duelist who attacks from elevated positions.

Mobile healer who combines restorative water with surprising displacement.

Trickster support using illusions, duplication and restoration.

Ice-themed support who can heal teammates and apply crowd control.

Teleporter and swordswoman specializing in sudden close-range skirmishes.

Defensive controller who shapes damage with magnetic shields and projectiles.

Support focused on timed heals, damage amplification and Life Orb management.

Ranged skirmisher whose attacks exploit grouped enemies and placed Ankhs.

Mid-range damage dealer backed by deployable aquatic summons.

Defensive trap specialist whose web network controls chokepoints.