What is 1.2 Fluid Transport and Game Modes?
This original Volpedia guide explains 1.2 fluid transport and game modes through five actionable stages tailored to Satisfactory 1.2 and the relevant machine unlocks.
How to use it effectively
Satisfactory 1.2 was publicly released in June 2026. New mechanics include fluid road logistics, changes to vehicle paths, the Creative Mode rename and separate new-game Game Mode options.
Common mistake
1.2 Game Modes add choices such as cost multipliers and world randomization when creating a save. Read which settings apply and what persists before assuming a normal-world map or recipe table remains exact.
Step-by-step guide
Establish the version baseline
Satisfactory 1.2 was publicly released in June 2026. New mechanics include fluid road logistics, changes to vehicle paths, the Creative Mode rename and separate new-game Game Mode options.
Plan fluid truck routes
Use compatible Fluid Trucks and Fluid Truck Stations when pipelines across large distances are inconvenient. Compare delivered volume over an entire trip, accounting for loading, unloading and travel time.
Use throughput monitoring
Conveyor Throughput Monitors help inspect the actual item rate on a belt. Combine them with recipe panels to identify whether a bottleneck is a source shortage or a downstream transport constraint.
Distinguish Creative Mode
Creative Mode replaces the former Advanced Game Settings label and can affect achievement availability. It is distinct from new-game modifiers that offer different challenge styles.
Review permanent modifier choices
1.2 Game Modes add choices such as cost multipliers and world randomization when creating a save. Read which settings apply and what persists before assuming a normal-world map or recipe table remains exact.