Dodges, parries, jumps, counters, Action Points and Break.
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Select actions during party turns, then actively defend against enemy attacks with timing inputs.
Skills spend AP; basic attacks and certain defensive/build effects replenish them.
Dodging offers an essential answer to dangerous attacks and forgives uncertain timing better than an aggressive parry plan.
Parry requires tighter timing; completing the right defensive sequence can unlock counter pressure.
Some incoming attacks call for a jump response instead of a normal ground dodge.
Specific enemy Gradient Attacks demand a dedicated response input.
Aim manually at visible target areas to exploit weak points and tactical objects.
Pressure and suitable attacks can interrupt enemies, creating windows for a coordinated follow-up.
A damage-over-time effect that can enable interactions with some character kits.
A debuff that supports targeted damage on a chosen foe.
Defensive layers that can alter the best order of attacks.
The combat display shows upcoming turns for party members and enemies.
Powerful character actions tied to a separate progression resource.
Not every enemy reacts equally to elemental damage; effectiveness should be tested per encounter.
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