The main defensive equipment system for surviving stronger encounters.
Weapons and verified visual equipment references. Browse 14 published entries below.
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The main defensive equipment system for surviving stronger encounters.
A versatile chopping tool with combat uses that differ between Java and Bedrock.
A versatile ranged weapon for towers, caves and bosses.
An equipment option introduced with The Copper Age.
A preloaded ranged weapon with multishot and piercing options.
A durable late-game melee choice.
A dependable midgame melee weapon.
A high-risk weapon that rewards falling attacks.
An endgame sword upgraded from diamond equipment.
An essential defensive off-hand item, not just a combat accessory.
A melee and mounted-combat weapon family introduced with Mounts of Mayhem.
A cheap melee upgrade suitable for early cave expeditions.
A rare aquatic-themed weapon with throwing and mobility enchantments.
An emergency first-night melee weapon made from wood.