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Volpedia/Games/Roblox/Roblox Studio/Parts and Models
ROBLOX / ROBLOX STUDIO

Parts and Models

Basic building units and grouped objects inside a place.

Original Volpedia guideReviewed 2026-10-27Quick reference · noindex
Original Volpedia editorial diagram, not an in-game character screenshotOriginal Volpedia illustration
OverviewExperiences25Characters12Weapons12Maps12Modes12Avatars11Items10Robux & Economy10Roblox Studio18Scripting16Safety12Progression10Guides36Tips16Tools6
Practical advice: Anchor static geometry and use consistent naming.
OverviewHow it worksPractical adviceMistakes to avoidRelated
01

Overview

Basic building units and grouped objects inside a place.

02

How it works

Parts have properties like size, position, anchoring and collision; models organize related instances.

03

Practical advice

Anchor static geometry and use consistent naming.

04

Mistakes to avoid

Unanchored structural parts may fall or create unnecessary physics work.

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World streaming used to manage visible/loaded parts in large places.

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Packaged character appearance options with specific included parts.

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Classic-style avatar setup with a smaller set of character body parts.

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studioAnchoring and Collision

Physical configuration of the objects in a Roblox world.

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Tooling for importing and managing eligible creator assets.

Back to Roblox Studio
IN THIS GUIDEOverviewHow it worksPractical adviceMistakes to avoidRelated topics
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All topics are explained here on Volpedia. A private source registry documents editorial verification.

Volpedia is an independent fan reference, not affiliated with Roblox Corporation or experience creators. Roblox experiences have different rules and may change. Content last reviewed October 27, 2026. Category illustrations are original Volpedia diagrams, not gameplay screenshots. Roblox trademarks belong to their owners. Research and provenance records are maintained internally.

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