Practical advice: In Studio, use server validation and test projectile visuals separately from damage.
01
Overview
Creator-controlled projectiles for bows, guns or magic attacks.
02
How it works
Games may simulate projectiles with different physics and authority models.
03
Practical advice
In Studio, use server validation and test projectile visuals separately from damage.
04
Mistakes to avoid
Never let a client decide unvalidated damage against another player.