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Volpedia/Games/Satisfactory/Guides/Project Assembly All Five Phases
SATISFACTORY / GUIDES

Project Assembly All Five Phases

The HUB handles milestones, while the Space Elevator handles Project Assembly deliveries that unlock later tiers. Keep a simple checklist of both to avoid confusing research and manufacturing.

GUIDES / FIVE CHAPTERS · Last reviewed 2026-10-28 · Detailed guide
Original symbolic factory diagram, not an in-game screenshot
OverviewResources16Machines16Logistics12Power9Trains8Vehicles8Research9Project Assembly9Recipes20Blueprints7Maps8Creatures6Equipment10Modes6Progression7Guides19Tips10Tools2
AT A GLANCE

What is Project Assembly All Five Phases?

This original Volpedia guide explains project assembly all five phases through five actionable stages tailored to Satisfactory 1.2 and the relevant machine unlocks.

PRACTICAL APPLICATION

How to use it effectively

The HUB handles milestones, while the Space Elevator handles Project Assembly deliveries that unlock later tiers. Keep a simple checklist of both to avoid confusing research and manufacturing requirements.

TROUBLESHOOTING

Common mistake

The final Phase 5 includes Biochemical Sculptors, AI Expansion Servers, Ballistic Warp Drives and Nuclear Pasta. Produce project parts continuously rather than trying to build every final quota in a last-minute manual sprint.

VOLPEDIA / COMPLETE WALKTHROUGH

Step-by-step guide

01

Use the two progression tracks

The HUB handles milestones, while the Space Elevator handles Project Assembly deliveries that unlock later tiers. Keep a simple checklist of both to avoid confusing research and manufacturing requirements.

02

Automate early project components

Smart Plating and related rotor/plate chains begin the project trajectory. Route a controlled fraction to storage or delivery while preserving stock for basic equipment and future construction.

03

Scale the middle phases

Versatile Framework, Automated Wiring, Modular Engines and Adaptive Control Units each require multiple supporting lines. Plan dedicated production modules and clear throughput targets before purchasing more assemblers.

04

Prepare the late-game energy budget

Components such as Nuclear Pasta and the later quantum products depend on powerful machines and complex inputs. Reserve electrical margin and reliable fluid logistics while tier nine is introduced.

05

Finish without wasting a factory

The final Phase 5 includes Biochemical Sculptors, AI Expansion Servers, Ballistic Warp Drives and Nuclear Pasta. Produce project parts continuously rather than trying to build every final quota in a last-minute manual sprint.

CONTINUE LEARNING INSIDE VOLPEDIA

Related topics

recipesAutomated Wiring

Project Assembly electronics component made from stators and cables.

recipesSmart Plating

Project Assembly part created using early mechanical and structural components.

project-assemblySpace Elevator

Large project delivery structure used to advance Project Assembly and unlock new HUB tiers.

modesStandard Factory Play

Normal survival-like progression from Pioneer onboarding to Project Assembly completion.

recipesVersatile Framework

Project Assembly part that uses steel and modular frame-related production.

guides1.2 Fluid Transport and Game Modes

Satisfactory 1.2 was publicly released in June 2026. New mechanics include fluid road logistics, changes to vehicle paths, the Creative Mode rename and separate new-game Game Mode.

Back to Guides
ON THIS PAGEOverviewPractical useCommon mistakesWalkthroughRelated topicsMORE SECTIONSResourcesMachinesLogisticsPowerTrainsVehiclesResearchProject AssemblyRecipesBlueprints

Volpedia is an independent editorial resource, not affiliated with Coffee Stain Studios. Satisfactory names remain the property of their rights holders. Diagram art is original and conceptual, not a gameplay screenshot or exact map. Gameplay reference: 1.2.4.1 (reviewed 28 October 2026). Verification dates and factual sources are recorded internally, not linked as outbound wiki redirects.

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