Farming, Fishing, Mining, Foraging, Combat and 1.6 Mastery.
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Skill raised through agriculture and related farm work; it unlocks farming recipes and professions.
Skill that increases through fishing and fish traps and unlocks better options over time.
Skill gained from breaking rocks and collecting relevant materials.
Skill developed through gathering wild resources and clearing trees.
Skill earned by fighting monsters, supporting more dangerous mining routes.
Late-game system added in 1.6 for mastery rewards after maxing the five core skills.
Skill decisions at farming levels allow agricultural or animal-focused bonuses.
Fishing skill choices affect profits or certain specialized activities.
Foraging skill choices influence resource collection and some production opportunities.
Combat skill offers specialization options affecting fighting ability.
Volpedia is an independent unofficial guide, not affiliated with ConcernedApe. Existing Volpedia-approved original covers, crop illustrations and new schematic diagrams are not screenshots or official character portraits. Written around confirmed Stardew Valley 1.6 mechanics and checked October 27, 2026; update 1.7 is under development and is not presented as released. Editorial research is recorded in the repository rather than linked from public pages.