Dash, wall climbing, super dash, double jump and dream tools.
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A dash learned after the Greenpath Hornet encounter, allowing horizontal movement in air or on ground.
Allows the Knight to grip walls and wall-jump, opening many vertical and lateral paths.
A charged horizontal super dash allowing long-distance travel across special gaps.
Provides a second jump in the air, making many vertical obstacles accessible.
Allows the Knight to swim through acidic water without being hurt.
An upgraded dash that briefly passes through many enemy attacks and Shade Gates.
Enters dreams, reveals thoughts, collects Essence and opens certain hidden interactions.
An upgraded Dream Nail unlocks access to additional dream barriers and late-story paths.
Illuminates dark areas and makes some routes safer to navigate.
Allows use of certain trams connecting parts of Hallownest.
Independent Volpedia encyclopedia for Hollow Knight by Team Cherry; not Hollow Knight: Silksong. Original editorial diagrams are symbolic, not game screenshots or exact character depictions. Existing approved cover preserved. Verified editorial references are recorded in the internal M60 source registry. Hollow Knight and associated names are trademarks of their respective holders. Editorial review: 2026-10-28.