The regions of Hallownest and their traversal challenges.
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19 of 20 entries shown
A quiet surface town serving as your merchant hub and early return point.
The early branching network linking the surface to many deeper areas.
A lush region with acid pools, plant enemies and the first Hornet encounter.
A mushroom-filled network containing Mantis Village and routes toward City of Tears.
A combat-heavy subarea with wall-climbing access and a famous optional boss group.
A large central metropolis holding the Nailsmith, Soul Sanctum and major passages.
An indoor branch of City of Tears known for teleporting soul-based enemies.
A vertical crystalline region full of laser hazards and important traversal rewards.
A dream-related area where the Dream Nail and Seer become central.
A dangerous maze of dark tunnels, traps and aggressive creatures.
A lower underground area with broken infrastructure and powerful upgrades.
The sewer network beneath City of Tears, including Dung Defender and optional paths.
A windy outer region with nail lessons, Hornet Sentinel and dangerous enemies.
A late-game garden of thorny passages, secret routes and demanding combat.
A foggy region with explosive jellyfish and paths to Teacher's Archives.
A quiet western region containing a Nailmaster and Grimm-related content.
A hidden honey-coloured region with unique enemies and its own boss.
A spoiler-heavy dream location with precise platforming and late-game lore.
A Godmaster area built around boss practice, Pantheons and special challenge variants.
Independent Volpedia encyclopedia for Hollow Knight by Team Cherry; not Hollow Knight: Silksong. Original editorial diagrams are symbolic, not game screenshots or exact character depictions. Existing approved cover preserved. Verified editorial references are recorded in the internal M60 source registry. Hollow Knight and associated names are trademarks of their respective holders. Editorial review: 2026-10-28.