39 Charm references, Notch tradeoffs, special forms and combinations.
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Shows the Knight's location on the map while equipped, making unfamiliar layouts easier to read.
Automatically collects loose Geo, reducing backtracking after defeated enemies.
Increases SOUL gained from Nail hits and helps maintain healing and spell options.
Boosts spell damage, rewarding players who use projectiles and area attacks well.
Allows faster Nail attacks and raises damage potential during safe openings.
Extends Nail range to help hit enemies while standing farther away.
Greatly extends Nail range and is associated with the Mantis Tribe.
Increases Nail damage but can break on normal death; it can later be upgraded to Unbreakable Strength.
Adds protective health but breaks on ordinary death until repaired or upgraded.
Increases Geo from enemies but can break on normal death.
Grants SOUL when taking damage, providing additional resource recovery.
Reduces the SOUL cost of spells and benefits frequent spellcasting.
Improves dash mobility and allows a downward dash in the appropriate input context.
Boosts walking and running speed, useful for exploration and fine movement.
Prevents the Knight from recoiling backward when landing Nail strikes.
Increases how far enemies recoil from Nail attacks.
Damages nearby enemies after the Knight is struck.
Increases Nail power when the Knight is near death.
Produces a damaging cloud around the Knight and can interact with other Charms.
Speeds up Focus healing, creating more opportunities to recover during fights.
Makes a Focus heal restore more health, though the action takes longer.
Allows movement while Focus healing with a distinctive transformation.
Regenerates a recently lost mask after avoiding further damage for a period.
Damages targets during Shade Cloak dashes and extends shadow dash distance.
Reduces the charge time for Nail Arts after learning the three arts.
Makes Dream Nail charging faster and improves SOUL gain from Dream Nail hits.
Summons a shield that orbits the Knight and interacts with threats.
Summons small allies that attack opponents, creating passive pressure.
Uses SOUL to spawn small attackers, changing your healing resource economy.
Changes Vengeful Spirit-family projectiles into a cluster of small creatures.
A companion Charm associated with completing the Grimm Troupe ritual.
An alternate reward associated with banishing the Grimm Troupe.
Changes health into Lifeblood masks and restricts ordinary Focus healing.
Provides additional Lifeblood masks when resting at a bench.
Provides a larger Lifeblood buffer at a higher Notch cost.
Emits spores while healing, providing close-range area damage.
Protects the Knight while focusing until its limited protection breaks.
Independent Volpedia encyclopedia for Hollow Knight by Team Cherry; not Hollow Knight: Silksong. Original editorial diagrams are symbolic, not game screenshots or exact character depictions. Existing approved cover preserved. Verified editorial references are recorded in the internal M60 source registry. Hollow Knight and associated names are trademarks of their respective holders. Editorial review: 2026-10-28.