© Riot Games. Used under Legal Jibber Jabber.Play just behind the person entering and call every flash or stun. Your timing makes a bigger difference than your personal kill count.
Identify the wall or corridor that hides opponents, announce the effect and have a teammate ready to swing immediately.
What each ability does and when to use it in a real match.
Send a damaging burst through a wall to clear a common hiding spot or stop a defuse.
Blind players on the far side of a surface. Tell nearby teammates before activating it.
Create a concussive line to unsettle enemies holding an angle.
Send a large disruption wave forward to open a push or break entrenched positions.
Rolling Thunder disrupts a broad path, especially in executions and retakes. Agree on the push route before you cast it.
A flash that is not followed by a teammate is wasted pressure; avoid blinding allies in tight spaces.
Read the Volpedia tips on aiming, attacking and defending, then put the character’s abilities into practice.
Ability names and general game rules were checked against publisher materials and version-aware references on October 27, 2026. Strategy is original editorial guidance, not a live tier list. The current client may differ following balance updates.
Volpedia was created under Riot Games’ “Legal Jibber Jabber” policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.