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Volpedia/Games/VALORANT/Maps
VALORANT / ENCYCLOPEDIA

Maps

Map artwork, important locations and strategy references. Browse 13 published entries below.

Back to VALORANT overview
OverviewCharacters29Weapons20Maps13Modes9Guides8Tips6Tools1
VALORANT / MAPS FIELD GUIDE

Learn every map, not just the name.

Explore 13 map guides with dedicated images, layouts, attack routes, defending fundamentals, rotation planning and retake tips. Every map links to its own article on Volpedia.

Start with attacking fundamentals
PUBLISHED REFERENCE

Explore maps

Curated entries. No generated placeholder profiles or fabricated rankings.

AbyssMapAbyssTreat exposed ledges as both movement hazards and tactical opportunities. Check your retreat path before committing to a jump or a utility play.Read reference
AscentMapAscentTreat the doors as a round-defining resource. Before opening or breaking one, consider how the new sound cue and rotation path affect the defenders.Read reference
BindMapBindThere is no traditional middle lane. Plan your execute around the direct site entries and keep track of teleporter sound cues before changing sites.Read reference
BreezeMapBreezeRespect the long sightlines when crossing without cover. Confirm who is guarding the flanks so the rest of the team can spend utility on the planned engagement.Read reference
CorrodeMapCorrodeStart by identifying the three main approach lanes and the places where an attacker can be stalled by crossfire. Prepare utility for defenders above and behind the first contact.Read reference
FractureMapFractureCheck more than one direction before anchoring a site. A single forward defensive angle may not survive simultaneous pressure from both sides.Read reference
HavenMapHavenUse information to avoid over-rotating; defenders cover more ground here. Attacking teams can convert that spread into pressure by threatening more than one site.Read reference
IceboxMapIceboxCount the elevations and zipline routes that can create a second angle. Use utility to isolate a level before crossing an exposed plant space.Read reference
LotusMapLotusPlan which doorway controls your first rotation, then work out where the spike carrier can be isolated. Avoid giving up the entire opposite side without information.Read reference
PearlMapPearlDivide responsibilities between controlling mid and holding the longer corridors. Early information about the opposite lane can help you avoid a slow and predictable rotate.Read reference
SplitMapSplitWatch elevations, especially around central control. A defender on a raised position can punish a team that clears only at eye level.Read reference
SummitMapSummitWatch how droppable walls transform accessible sightlines. Build an opening plan for the initial layout and a separate response after a wall changes the route.Read reference
SunsetMapSunsetDecide who watches the alternative mid-to-site route when your team commits to a main approach. A late defender rotate can turn the final seconds of the round.Read reference
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