Components, blueprints, valuables, inventory priorities and salvage.
Original information and internal navigation. Historical and current topics are clearly distinguished.
19 OF 19 ENTRIES
Common scavenged components form the backbone of early crafting and repairs.
Workshop materials for equipment-related improvements and crafting.
Electronic scrap supports equipment and technical upgrades.
Foundational salvage used across many manufacturing goals.
Items worth retaining or selling based on your real current demand.
Learnable schematics unlock additional craftable equipment.
Outpost collectible designs introduced with 2.0 for craftable furnishings.
A game economy resource used when dealing with relevant traders.
Converting selected finds into usable workshop materials.
Turning unwanted scavenged goods into spending currency.
Protected loadout storage used to reduce exposure of crucial items where applicable.
Home inventory preparation between raids.
The central decision of how long to stay after collecting valuable items.
Valuable parts collected from defeated machines for crafting and projects.
Items required for trader or narrative objectives.
Resources used in repairs or weapon improvements.
Medkits, shield items and utility supplies that support survival.
Weapon appearance system in Frozen Trail, distinct from damage upgrades.
Scavenging points with variable rewards, risk and environmental exposure.
Independent Volpedia fan encyclopedia. Not affiliated with Embark Studios. Reviewed 2026-10-27. Diagrams are original editorial illustrations, not game screenshots or official maps. Rights in ARC Raiders and its characters belong to their owners. Source provenance is recorded in the technical editorial registry; required asset credits are preserved.