Dam, Buried City, Spaceport, Blue Gate, Stella Montis, Riven Tides and Pendola Pass.
Original information and internal navigation. Historical and current topics are clearly distinguished.
15 OF 15 ENTRIES
Dam facilities, wetland routes and contested corridors encourage cover discipline.
Urban ruins combine rooftops, interiors and narrow streets with multi-angle risk.
Industrial transport infrastructure mixes long lines of sight with warehouses and enclosed routes.
Large outdoor terrain mixes open approaches, scattered structures and hidden passage options.
Mountain facilities and interior spaces create verticality and close-quarters risk.
Coastal terrain adds exposed crossings, built-up points of interest and variable environmental pressure.
The Frozen Trail 2.0 alpine map adds steep vertical routes, Flash Freeze exposure and dynamic encounters.
A major mechanical wreck and contested objective in Pendola Pass.
A huge ARC vessel introduced as a demanding encounter tied to the 2.0 map conditions.
A map condition altering visibility and decision-making on the surface.
A special condition that changes the usual route risk on supported maps.
A Frozen Trail map condition that changes the environment and encounter flow.
Severe weather associated with Pendola Pass and its snowy encounters.
Designated exits determine whether a raid ends with its collected equipment.
Experimental loot values introduced on Pendola Pass to vary valuable locations between raids.
Independent Volpedia fan encyclopedia. Not affiliated with Embark Studios. Reviewed 2026-10-27. Diagrams are original editorial illustrations, not game screenshots or official maps. Rights in ARC Raiders and its characters belong to their owners. Source provenance is recorded in the technical editorial registry; required asset credits are preserved.