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Volpedia/Games/ARC Raiders/Modes
ARC RAIDERS / MODES

Modes

Solo, squads, PvPvE, Trials, Expeditions, map conditions and the finished PvE beta.

10 entriesReviewed 2026-10-27
Original schematic category artwork
OverviewCharacters8Weapons20Maps15Modes10ARC Enemies19Loot19Crafting16Items18Quests12Extraction8Combat13Progression14Updates10Guides22Tips12Tools3
ARC RAIDERS / MODES

Modes reference library

Original information and internal navigation. Historical and current topics are clearly distinguished.

10 OF 10 ENTRIES

CORE MECHANICS · ModesSolo runs

Solo play trades backup and shared firepower for flexibility and quieter choices.

CORE MECHANICS · ModesDuo raids

Two Raiders can watch different angles and split useful supplies.

CORE MECHANICS · ModesSquad raids

Groups allow coordinated movement, support and looting choices.

CORE MECHANICS · ModesPvPvE extraction

Standard ARC Raiders sessions include both machines and unpredictable players.

2026 VERIFIED · ModesPvE toggle beta (October 2026)

A limited test ran October 13–20, 2026; it should not be portrayed as a permanent game mode.

CORE MECHANICS · ModesTrials

Repeatable challenge systems and weekly leaderboard goals.

CORE MECHANICS · ModesExpeditions

An opt-in periodic progression system with departure and reset implications.

CORE MECHANICS · ModesRaid Projects

Larger goals collecting materials or carrying out objectives over multiple raids.

CORE MECHANICS · ModesMap Conditions

Time-dependent activities and environmental variations change each raid.

2026 VERIFIED · ModesReward Pass

The Frozen Trail progression system that replaced Cred and Raider Deck advancement.

Independent Volpedia fan encyclopedia. Not affiliated with Embark Studios. Reviewed 2026-10-27. Diagrams are original editorial illustrations, not game screenshots or official maps. Rights in ARC Raiders and its characters belong to their owners. Source provenance is recorded in the technical editorial registry; required asset credits are preserved.

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