Party archetypes, class synergies, gear choices and level 12 planning.
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12 OF 12 ENTRIES · LATE-STORY ENTRIES HIDDEN
A party with frontline protection, healing/control, ranged damage and utility gives beginners flexibility.
Build focused on maneuvers, Extra Attack and reliable martial control.
Burst melee plan emphasizing Divine Smite and defensive auras.
A Dexterity Rogue using extra bonus-action options to reposition and attack.
Ranger subclass emphasizing a strong opening and initiative pressure.
Cleric plan emphasizing offensive Radiance and defensive support spells.
Spellcaster using a damage school specialization to make area magic safer in suitable conditions.
Element-oriented Sorcerer plan with Metamagic and enhanced spell damage options.
Druid plan built around alternate combat forms and tactical adaptation.
Charisma-based Bard with effective weapon techniques and social skill.
Patch 8 subclass plan combining a weapon theme with Warlock spell utility.
Mobile wizard build mixing defensive magic and measured weapon attacks.
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