Actions, bonus actions, reactions, dice checks, surfaces and positioning.
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Turns revolve around action, bonus action, movement and reaction, with class-specific exceptions.
The game uses two d20s for many rolls when advantage or disadvantage applies.
Some spells require concentration and can end if a caster loses concentration or casts another concentration spell.
Different attacks resolve against Armor Class or trigger specific saving throws.
AC helps determine whether weapon attacks hit.
Battle order determines which side can control a fight first.
Leaving enemy melee reach can invite reaction attacks.
Fire, ice, water and electrified areas alter battlefield options.
Movement actions create alternate traversal and environmental opportunities.
Rogue attacks deal extra damage when their qualifying conditions are satisfied.
Rest systems restore different resources and can advance camp scenes.
Downed characters make death saves and may need help or revival.
Persuasion, intimidation and skill checks can branch conversations.
Combining classes can create powerful interactions but delays higher-level features.
Volpedia is an independent fan reference, not affiliated with Larian Studios. Editorial review: 2026-10-27. Category diagrams are original schematic artwork, not gameplay screenshots or character portraits. Baldur’s Gate 3 names and characters belong to their respective owners. Research provenance is maintained in the technical editorial registry; obligatory artwork credits are preserved.