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Volpedia/Games/Baldur’s Gate 3/Combat
BALDUR’S GATE 3 / COMBAT

Combat

Actions, bonus actions, reactions, dice checks, surfaces and positioning.

14 entriesReviewed 2026-10-27
Original abstract Volpedia category diagram
OverviewCharacters14Companions12Classes12Subclasses12Races11Weapons12Armour8Spells17Maps17Bosses17Quests18Builds12Combat14Items12Story8Modes8Progression8Guides24Tips12Tools3
BALDUR’S GATE 3 / COMBAT

Combat reference library

Read original entries and explore highlighted internal topics. No external-source buttons in the reading interface.

14 OF 14 ENTRIES · LATE-STORY ENTRIES HIDDEN

SPOILER-LIGHT · CombatAction Economy

Turns revolve around action, bonus action, movement and reaction, with class-specific exceptions.

SPOILER-LIGHT · CombatAdvantage and Disadvantage

The game uses two d20s for many rolls when advantage or disadvantage applies.

SPOILER-LIGHT · CombatConcentration

Some spells require concentration and can end if a caster loses concentration or casts another concentration spell.

SPOILER-LIGHT · CombatAttack Rolls and Saving Throws

Different attacks resolve against Armor Class or trigger specific saving throws.

SPOILER-LIGHT · CombatArmor Class

AC helps determine whether weapon attacks hit.

SPOILER-LIGHT · CombatInitiative

Battle order determines which side can control a fight first.

SPOILER-LIGHT · CombatOpportunity Attacks

Leaving enemy melee reach can invite reaction attacks.

SPOILER-LIGHT · CombatSurfaces and Hazards

Fire, ice, water and electrified areas alter battlefield options.

SPOILER-LIGHT · CombatShove and Jump

Movement actions create alternate traversal and environmental opportunities.

SPOILER-LIGHT · CombatSneak Attack Rules

Rogue attacks deal extra damage when their qualifying conditions are satisfied.

SPOILER-LIGHT · CombatShort Rest and Long Rest

Rest systems restore different resources and can advance camp scenes.

SPOILER-LIGHT · CombatDeath Saves and Revivify

Downed characters make death saves and may need help or revival.

SPOILER-LIGHT · CombatDialogue Checks and Inspiration

Persuasion, intimidation and skill checks can branch conversations.

SPOILER-LIGHT · CombatMulticlassing

Combining classes can create powerful interactions but delays higher-level features.

Volpedia is an independent fan reference, not affiliated with Larian Studios. Editorial review: 2026-10-27. Category diagrams are original schematic artwork, not gameplay screenshots or character portraits. Baldur’s Gate 3 names and characters belong to their respective owners. Research provenance is maintained in the technical editorial registry; obligatory artwork credits are preserved.

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