Act I, II and III regions, points of interest and chapter transitions.
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13 OF 17 ENTRIES · LATE-STORY ENTRIES HIDDEN
The prologue mind flayer ship introduces combat, exploration and urgent decisions.
First area after the prologue with potential companion recruitment paths.
Act I settlement where tieflings and druids have conflicting interests.
Ruined Act I settlement containing several secrets and side paths.
Act I stronghold with numerous role-playing and combat solutions.
Subterranean Act I route with powerful enemies, hazards and optional discoveries.
Underdark forge region with environmental mechanics, craftable equipment and quests.
Alternative Act I route with githyanki and monastery storylines.
Monastery route with religious puzzles and githyanki connections.
Act II area with darkness hazards and major progression events.
Act II sanctuary and quest hub affected by story choices.
Approach to the city in Act III with investigations and many side quests.
Dense Act III urban region with merchants, companion quests and factions.
Volpedia is an independent fan reference, not affiliated with Larian Studios. Editorial review: 2026-10-27. Category diagrams are original schematic artwork, not gameplay screenshots or character portraits. Baldur’s Gate 3 names and characters belong to their respective owners. Research provenance is maintained in the technical editorial registry; obligatory artwork credits are preserved.