Potions, scrolls, quest materials, alchemy and inventory management.
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Consumable health restoration with action economy implications.
Single-use casting options that let a party access situational spells.
Long-lasting consumables with strong effects and specific replacement behavior.
Equipment used for attempts to pick locks and some security obstacles.
Consumable tools relevant to handling some traps.
Food and supply resources consumed for long rests at appropriate thresholds.
Resource allowing retries on some ability checks after satisfying background goals.
Special collectibles with particular story and combat interactions.
Material connected to certain companion storyline requirements.
Narrative and progression-related objects tied to illithid ability choices.
Gatherable components used in the alchemy system.
Primary trading currency for equipment, services and supplies.
Volpedia is an independent fan reference, not affiliated with Larian Studios. Editorial review: 2026-10-27. Category diagrams are original schematic artwork, not gameplay screenshots or character portraits. Baldur’s Gate 3 names and characters belong to their respective owners. Research provenance is maintained in the technical editorial registry; obligatory artwork credits are preserved.