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Volpedia/Games/Baldur’s Gate 3/Armour/Cloaks and Amulets
BALDUR’S GATE 3 / ARMOUR

Cloaks and Amulets

Accessories offering resistances, extra actions or utility.

Original Volpedia editorial referenceReviewed 2026-10-27Quick reference / noindexSPOILER-LIGHT
Original fantasy schematic (not a gameplay screenshot)Original illustrated category diagram
OverviewCharacters14Companions12Classes12Subclasses12Races11Weapons12Armour8Spells17Maps17Bosses17Quests18Builds12Combat14Items12Story8Modes8Progression8Guides24Tips12Tools3
Recommended approach: Match accessories to the threats in the next region.
How it worksPractical strategyMistakes to avoidRelated pages
01

How it works

Accessories offering resistances, extra actions or utility.

02

Practical strategy

Match accessories to the threats in the next region.

03

Mistakes to avoid

Passive buffs can have charge or rest limitations.

EXPLORE MORE ON VOLPEDIA

Related Baldur’s Gate 3 topics.

armor · spoiler-lightAdamantine Armour

Grymforge-crafted armor with specialized defensive effects.

armor · spoiler-lightClothing and Robes

Unarmored equipment enabling specific class features for Monks and Barbarians.

armor · spoiler-lightGloves and Boots

Equipment slots offering item-specific actions, resistances and bonuses.

armor · spoiler-lightHeavy Armour

Protective equipment category often suitable for proficient Fighters and Paladins.

armor · spoiler-lightLight Armour

Dexterity-friendly armor suited to many Rogues and other mobile characters.

armor · spoiler-lightMedium Armour

Balanced armor category useful to a variety of classes depending on proficiency.

Back to Armour
IN THIS ARTICLEHow it worksPractical strategyMistakes to avoidRelated entries
OTHER SECTIONSCharactersCompanionsClassesSubclassesRacesWeaponsSpellsMapsBossesQuestsBuilds

Volpedia is an independent fan reference, not affiliated with Larian Studios. Editorial review: 2026-10-27. Category diagrams are original schematic artwork, not gameplay screenshots or character portraits. Baldur’s Gate 3 names and characters belong to their respective owners. Research provenance is maintained in the technical editorial registry; obligatory artwork credits are preserved.

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