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Volpedia/Games/Baldur’s Gate 3/Combat/Shove and Jump
BALDUR’S GATE 3 / COMBAT

Shove and Jump

Movement actions create alternate traversal and environmental opportunities.

Original Volpedia editorial referenceReviewed 2026-10-27Quick reference / noindexSPOILER-LIGHT
Original fantasy schematic (not a gameplay screenshot)Original illustrated category diagram
OverviewCharacters14Companions12Classes12Subclasses12Races11Weapons12Armour8Spells17Maps17Bosses17Quests18Builds12Combat14Items12Story8Modes8Progression8Guides24Tips12Tools3
Recommended approach: Use elevation and safe landing spots while respecting bonus action costs.
How it worksPractical strategyMistakes to avoidRelated pages
01

How it works

Movement actions create alternate traversal and environmental opportunities.

02

Practical strategy

Use elevation and safe landing spots while respecting bonus action costs.

03

Mistakes to avoid

A dramatic shove can lose valuable loot depending on where targets fall.

EXPLORE MORE ON VOLPEDIA

Related Baldur’s Gate 3 topics.

tips · spoiler-lightUse Shove intelligently

Pushing enemies off ledges can end a dangerous exchange quickly.

combat · spoiler-lightAction Economy

Turns revolve around action, bonus action, movement and reaction, with class-specific exceptions.

combat · spoiler-lightAdvantage and Disadvantage

The game uses two d20s for many rolls when advantage or disadvantage applies.

combat · spoiler-lightArmor Class

AC helps determine whether weapon attacks hit.

combat · spoiler-lightAttack Rolls and Saving Throws

Different attacks resolve against Armor Class or trigger specific saving throws.

combat · spoiler-lightConcentration

Some spells require concentration and can end if a caster loses concentration or casts another concentration spell.

Back to Combat
IN THIS ARTICLEHow it worksPractical strategyMistakes to avoidRelated entries
OTHER SECTIONSCharactersCompanionsClassesSubclassesRacesWeaponsArmourSpellsMapsBossesQuests

Volpedia is an independent fan reference, not affiliated with Larian Studios. Editorial review: 2026-10-27. Category diagrams are original schematic artwork, not gameplay screenshots or character portraits. Baldur’s Gate 3 names and characters belong to their respective owners. Research provenance is maintained in the technical editorial registry; obligatory artwork credits are preserved.

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