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Volpedia/Games/Baldur’s Gate 3/Combat/Surfaces and Hazards
BALDUR’S GATE 3 / COMBAT

Surfaces and Hazards

Fire, ice, water and electrified areas alter battlefield options.

Original Volpedia editorial referenceReviewed 2026-10-27Quick reference / noindexSPOILER-LIGHT
Original fantasy schematic (not a gameplay screenshot)Original illustrated category diagram
OverviewCharacters14Companions12Classes12Subclasses12Races11Weapons12Armour8Spells17Maps17Bosses17Quests18Builds12Combat14Items12Story8Modes8Progression8Guides24Tips12Tools3
Recommended approach: Observe surfaces and combine effects only after checking ally position.
How it worksPractical strategyMistakes to avoidRelated pages
01

How it works

Fire, ice, water and electrified areas alter battlefield options.

02

Practical strategy

Observe surfaces and combine effects only after checking ally position.

03

Mistakes to avoid

Environmental combos can hurt allies as well as enemies.

EXPLORE MORE ON VOLPEDIA

Related Baldur’s Gate 3 topics.

bosses · spoiler-lightAuntie Ethel

Early deceptive boss encounter with illusions and environmental hazards.

maps · spoiler-lightShadow-Cursed Lands

Act II area with darkness hazards and major progression events.

maps · spoiler-lightUnderdark

Subterranean Act I route with powerful enemies, hazards and optional discoveries.

combat · spoiler-lightAction Economy

Turns revolve around action, bonus action, movement and reaction, with class-specific exceptions.

combat · spoiler-lightAdvantage and Disadvantage

The game uses two d20s for many rolls when advantage or disadvantage applies.

combat · spoiler-lightArmor Class

AC helps determine whether weapon attacks hit.

Back to Combat
IN THIS ARTICLEHow it worksPractical strategyMistakes to avoidRelated entries
OTHER SECTIONSCharactersCompanionsClassesSubclassesRacesWeaponsArmourSpellsMapsBossesQuests

Volpedia is an independent fan reference, not affiliated with Larian Studios. Editorial review: 2026-10-27. Category diagrams are original schematic artwork, not gameplay screenshots or character portraits. Baldur’s Gate 3 names and characters belong to their respective owners. Research provenance is maintained in the technical editorial registry; obligatory artwork credits are preserved.

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