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Volpedia/Games/Expedition 33/Items/Colours of Lumina
EXPEDITION 33 / ITEMS

Colours of Lumina

Materials that expand the Lumina budget for individual fighters.

Original Volpedia editorial referenceReviewed 2026-10-27Quick reference / noindexSPOILER-LIGHT
Original abstract Volpedia diagram (not a gameplay screenshot)Original illustrated category diagram
OverviewCharacters10Weapons10Maps20Modes6Bosses20Combat14Skills12Pictos & Lumina8Builds8Story & Quests10Items10Progression8Guides26Tips12Tools3
Recommended approach: Prioritize characters who can immediately benefit from an additional mastered passive.
How it worksPractical strategyMistakes to avoidRelated pages
01

How it works

Materials that expand the Lumina budget for individual fighters.

02

Practical strategy

Prioritize characters who can immediately benefit from an additional mastered passive.

03

Mistakes to avoid

Assuming every collectible is a required story objective creates unnecessary detours.

EXPLORE MORE ON VOLPEDIA

Related Expedition 33 topics.

guides · spoiler-lightPictos and Lumina explained

Master the core customization system and plan passive budgets.

pictos · spoiler-lightColour of Lumina

A resource spent to expand individual characters’ Lumina point budgets.

pictos · spoiler-lightLoadout presets

The free Thank You update added Lumina loadouts for quicker build switching.

progression · spoiler-lightLumina allocation

Lumina Points constrain how many mastered passives each fighter can equip.

pictos · spoiler-lightLumina cost

Each mastered passive needs a number of Lumina Points to be equipped.

tips · spoiler-lightMaster three Pictos early

Four completed battles can unlock a Picto passive as a reusable Lumina.

Back to Items
IN THIS ARTICLEHow it worksPractical strategyMistakes to avoidRelated entries
OTHER SECTIONSCharactersWeaponsMapsModesBossesCombatSkillsPictos & LuminaBuildsStory & QuestsProgression

Volpedia is an independent fan reference, not affiliated with Sandfall Interactive or Kepler Interactive. Editorial review: 2026-10-27. Category diagrams are original schematic artwork, not gameplay screenshots or character portraits. Game names and characters belong to their respective owners. Research provenance is maintained privately by the editors; obligatory artwork credits are preserved.

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