Bombsites, map control, routes, attack, defense and rotations.
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13 of 13 entries
Iconic defusal map with long sightlines, mid control and distinct A and B approaches.
Mid control connects window, connector and short with both sites; many rounds turn on successful team utility.
Banana control and apartments pressure shape many rounds, with tight chokepoints forcing utility discipline.
Vertical bombsites, outside yard, ramp and secret create multi-level rotations.
Narrow passages, mid engagement and site-specific choke points make utility coordination central.
Water-based mid routes, connectors and split opportunities reward control of the map center.
Train cars and long lanes introduce unusual sightlines and concealment; ladder and indoor pathways influence timings.
A long-standing defusal map built around bathrooms, connector, water and B site approaches.
Multi-level construction-site map with ramp pressure, narrow edges and rapid rotations.
Industrial defusal map with squeaky, A main, mid and B halls; rejoined Active Duty in Premier Season Five on 8 July 2026.
Hostage rescue map with indoor approaches and different win conditions from bomb-defusal maps.
Hostage map featuring narrow streets and interior approaches where clearing corners matters.
Workshop and community maps can rotate in and out of official playlists without becoming permanent Active Duty choices.
Independent fan reference, not endorsed by Valve. Editorial review: 2026-10-27. Original category diagrams are schematic art, NOT GAMEPLAY screenshots or accurate in-game map layouts. Valve names and trademarks remain their owners’ property. Fact-check links are kept in the internal source registry; mandatory media credits remain visible when required.