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Volpedia/Games/Counter-Strike 2/Weapons
COUNTER-STRIKE 2 / WEAPONS

Weapons

35+ weapons with specific strengths, sensible engagement ranges and mistakes to avoid.

36 entriesReviewed 2026-10-27
Original tactical category diagram, not a gameplay screenshot
OverviewCharacters10Weapons36Maps13Modes9Utility12Economy12Aim12Movement10Positions10Teamwork10Ranks6Loadouts6Skins6Updates6Guides27Tips15Tools4
VOLPEDIA / WEAPONS

Weapons reference library

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36 of 36 entries

REFERENCE / WeaponsGlock-18

The Terrorist default pistol favors mobility and controlled close-range fights; poor long-range precision changes how you should peek.

REFERENCE / WeaponsUSP-S

The CT silenced starting pistol rewards measured first shots and clean head-level placement.

REFERENCE / WeaponsP2000

An alternative CT starting pistol with a different ammunition profile and feel from the USP-S.

REFERENCE / WeaponsDual Berettas

Dual pistols allow sustained short-range pressure at the cost of different accuracy and handling from precision pistols.

REFERENCE / WeaponsP250

A low-cost pistol upgrade offering a practical alternative when saving most of the team’s money.

REFERENCE / WeaponsFive-SeveN

CT-side pistol upgrade useful for close- and medium-range surprise fights when full rifles are unaffordable.

REFERENCE / WeaponsTec-9

The Terrorist-side pistol excels when coordinated movement creates shorter engagements.

REFERENCE / WeaponsCZ75-Auto

A compact automatic pistol for short ambushes that needs careful ammunition management.

REFERENCE / WeaponsDesert Eagle

The heavy pistol rewards precision and patient crosshair placement but punishes panic fire.

REFERENCE / WeaponsR8 Revolver

A heavy pistol with distinctive firing timing; it is not a direct drop-in replacement for the Desert Eagle.

REFERENCE / WeaponsMAC-10

A Terrorist SMG oriented around close contact and mobile pressure, especially when exploiting an opponent’s weak buy.

REFERENCE / WeaponsMP9

A CT SMG well suited to close-range positions and economy recovery when used with cover.

REFERENCE / WeaponsMP7

An SMG with more flexible mid-range handling than the fastest rush-focused options.

REFERENCE / WeaponsMP5-SD

A silenced SMG alternative that trades feel and handling characteristics for a quieter profile.

REFERENCE / WeaponsUMP-45

A heavier-hitting SMG with slower handling than some alternatives.

REFERENCE / WeaponsP90

A high-capacity SMG that can pressure opponents at close range but costs more than budget alternatives.

REFERENCE / WeaponsPP-Bizon

An SMG with a large magazine but comparatively weak armor penetration against equipped opponents.

REFERENCE / WeaponsAK-47

The T-side rifle is a core weapon for controlled counter-strafed duels and disciplined spray management.

REFERENCE / WeaponsM4A4

CT-side rifle that balances sustained fire and controllable engagements.

REFERENCE / WeaponsM4A1-S

The alternative silenced CT rifle offers a different recoil, ammunition and damage profile from the M4A4.

REFERENCE / WeaponsGalil AR

A more affordable T rifle than the AK, providing a fuller primary-weapon option on constrained buys.

REFERENCE / WeaponsFAMAS

CT budget rifle that keeps defensive angles viable when premium rifles stretch the economy.

REFERENCE / WeaponsSG 553

Scoped T rifle with a different feel and cost from the AK; precision depends on maintaining a stable firing position.

REFERENCE / WeaponsAUG

Scoped CT rifle useful for holding certain long sightlines with controlled fire.

REFERENCE / WeaponsAWP

High-cost sniper rifle with major pick potential and severe economic consequences when lost.

REFERENCE / WeaponsSSG 08

A lighter, lower-cost sniper option that rewards mobility and precise follow-up work.

REFERENCE / WeaponsSCAR-20

CT automatic sniper rifle can sustain scoped fire but is expensive and situational.

REFERENCE / WeaponsG3SG1

T automatic sniper rifle with repeat scoped fire, but large investment and positional demands.

REFERENCE / WeaponsNova

A close-range pump shotgun that requires managing follow-up timing after each shot.

REFERENCE / WeaponsXM1014

Semi-automatic shotgun that can pressure several nearby opponents but has an economic and range cost.

REFERENCE / WeaponsMAG-7

CT shotgun designed for short defensive contacts and abrupt angle changes.

REFERENCE / WeaponsSawed-Off

Terrorist close-range shotgun option that benefits from very short encounters.

REFERENCE / WeaponsNegev

Heavy machine gun with sustained suppression potential and serious mobility tradeoffs.

REFERENCE / WeaponsM249

Expensive heavy weapon with large sustained fire capability but limited economic appeal in most coordinated rounds.

REFERENCE / WeaponsZeus x27

Very short-range shock weapon useful only under narrow positioning conditions.

REFERENCE / WeaponsKnife

The knife is primarily a mobility and close-contact tool rather than a safe weapon for direct gun fights.

Independent fan reference, not endorsed by Valve. Editorial review: 2026-10-27. Original category diagrams are schematic art, NOT GAMEPLAY screenshots or accurate in-game map layouts. Valve names and trademarks remain their owners’ property. Fact-check links are kept in the internal source registry; mandatory media credits remain visible when required.

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