Anchors, rotators, entry players, post-plant positions and retakes.
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10 of 10 entries
The A anchor prioritizes delaying a site attack, surviving entry utility and sending clear information.
A B anchor frequently handles narrow chokepoints and must decide whether to commit delay grenades.
Controlling mid enables faster rotations, map information and flanking routes depending on the map.
Connector positions link major routes and can shape both defense support and attacking splits.
Long-range site entrances demand tight crosshair placement and attention to AWP and flash timing.
A B retake begins by identifying the bomb location, defenders' likely post-plant cover and available utility.
The attacking team may hold off-site post-plant positions rather than stand on the bombsite itself.
Two players with complementary lines can deny a defuse even when neither has perfect cover.
A designated flank watcher covers opponents coming through previously uncontrolled routes.
Carrying C4 is a team objective role and often needs escort during a site execute.
Independent fan reference, not endorsed by Valve. Editorial review: 2026-10-27. Original category diagrams are schematic art, NOT GAMEPLAY screenshots or accurate in-game map layouts. Valve names and trademarks remain their owners’ property. Fact-check links are kept in the internal source registry; mandatory media credits remain visible when required.