Premier, Competitive, Wingman, Rush, Casual, Deathmatch, Arms Race and practice.
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9 of 9 entries
Ranked 5v5 bomb-defusal mode using CS Rating and seasonal map-pool decisions.
Classic 5v5 ruleset with map-specific competitive progress, allowing focused practice on chosen maps.
Two-versus-two competition on compact bomb-defusal spaces, emphasizing coordinated trades and quick decision-making.
Relaxed team-based play that can use different team sizes and modified rules compared with ranked modes.
Continuous combat-focused mode designed for repetition of weapon mechanics and crosshair discipline rather than bombsite strategy.
Respawn-oriented weapon-progression format where eliminations move players through a changing weapon sequence.
Added in September 2026 as a queued fast-paced 3v3 mode with rotating arenas and tower control.
Practice and private server formats allow testing movement, lineups and teamwork without official ranked pressure.
Community-hosted modes and custom maps vary widely; rules are not guaranteed to match Valve’s official playlists.
Independent fan reference, not endorsed by Valve. Editorial review: 2026-10-27. Original category diagrams are schematic art, NOT GAMEPLAY screenshots or accurate in-game map layouts. Valve names and trademarks remain their owners’ property. Fact-check links are kept in the internal source registry; mandatory media credits remain visible when required.