Useful approach: Walk when denying information has a concrete payoff; run when time or safety demands it.
01
How it works
Walking reduces footstep information at the expense of movement speed, shaping lurk and retake timings.
02
Practical strategy
Walk when denying information has a concrete payoff; run when time or safety demands it.
03
Mistakes to avoid
Shift-walking across the whole map while the bomb timer expires is not stealth strategy.