Rune leveling, dodge, guard, summoning, DLC mechanics.
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Checkpoints where players rest, level up and refill flasks.
The currency earned from enemies doubles as the resource for raising attributes.
Vigor determines maximum HP and is central to early survivability.
Stamina fuels attacks, dodges and guards, while equipment weight affects movement.
Dodges avoid many attacks through movement and brief invulnerable frames.
Blocking and retaliating can create powerful stagger opportunities.
Two-handing alters Strength requirements while paired compatible weapons enable special attacks.
Recipes turn gathered materials into situational tools and protections.
Poison, rot, bleed, frostbite, madness and other statuses require different responses.
Spirit Ashes are allied summons usable in specific encounters under system restrictions.
Online play includes cooperative summoning, invasions and competitive encounters.
Completing the game offers a new cycle that preserves much character progress while resetting much world progression.
An expansion-specific strengthening layer for the player in the Realm of Shadow.
Shadow of the Erdtree uses story thresholds that can alter NPC behavior.
A 2026 additional-content pack with new origins, equipment and Torrent cosmetics.
Independent Volpedia encyclopedia. Not affiliated with FromSoftware or Bandai Namco. Original diagrams are thematic reference graphics, not gameplay screenshots, boss portraits or literal maps. The publisher's artwork already approved in the project is retained. Research references are maintained internally. Features and balance may differ by game version; DLC requires ownership.