Main story, optional and Shadow of the Erdtree fights.
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An early gatekeeper who tests whether you can read delayed attacks instead of panic-rolling.
The main boss of Stormveil Castle, mixing axe swings, area attacks and a changed second phase.
The Academy boss whose encounter shifts from puzzle-like first phase to ranged spell pressure.
A large-scale Caelid encounter with heavy gravity attacks and battlefield summons.
A mounted magical knight encountered in Caria Manor and later again in a distinct form.
A capital boss who expands earlier Omen-style melee sequences with holy weapon attacks.
Volcano Manor's unusual boss fight built around a special spear available in the arena.
A late optional boss using bloodflame, area denial and a distinctive phase transition.
A late mountain boss with large-area attacks and a vulnerable leg early in the encounter.
A fast boss with a Beast Clergyman phase followed by aggressive airborne attacks.
A late major boss whose second phase shifts toward close-range grapples and shockwaves.
The final sequence challenges players with two different sets of attack patterns.
A famous optional boss with healing on successful hits and a devastating multi-stage sword dance.
An early Shadow of the Erdtree remembrance boss with changing elemental effects.
A remembrance boss who combines dual blades with glintstone and flame attacks.
A major DLC boss mixing flame, piercing attacks and a dramatic phase transition.
A hidden expansion boss centered on madness, fire and carefully timed melee.
A formidable optional dragon encounter associated with Jagged Peak.
The final main Shadow of the Erdtree boss, with intense physical and holy follow-ups.
A mandatory late encounter in Crumbling Farum Azula against two coordinated Godskin enemies.
A strange optional boss in a subterranean area tied to Ranni's quest.
An optional dragon boss connected to Fia and the Deeproot Depths storyline.
A secret late-game dragon boss found through an unusual route in Farum Azula.
An optional remembrance boss in an underground spirit-associated arena.
A boss that mirrors aspects of the player's current equipment and combat options.
A difficult Castle Sol boss who summons allies before pressuring the player directly.
A boss with unusually long weapon range thanks to an airborne sword technique.
A separate version of Mohg encountered underground near the capital.
A gargoyle-like field boss found in dangerous locations.
An optional field encounter involving boat-like movement and undead threats.
A recurring boss type with long-range strikes and an expanding second-phase body.
A large Godskin boss who combines quick thrusts with a rolling attack.
An optional DLC remembrance boss associated with a hidden route to Saint Trina.
A DLC remembrance boss tied to the finger ruins and a major NPC quest.
A significant DLC boss with sweeping attacks and scarlet-rot pressure.
A mounted DLC boss in the area beyond Shadow Keep.
A multi-stage DLC encounter tied to the Scadutree and its surrounding area.
A powerful DLC dragon fought along Jagged Peak.
Independent Volpedia encyclopedia. Not affiliated with FromSoftware or Bandai Namco. Original diagrams are thematic reference graphics, not gameplay screenshots, boss portraits or literal maps. The publisher's artwork already approved in the project is retained. Research references are maintained internally. Features and balance may differ by game version; DLC requires ownership.