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Volpedia/Games/Elden Ring/Bosses
ELDEN RING / BOSSES

Bosses

Main story, optional and Shadow of the Erdtree fights.

38 entriesReviewed 2026-10-27
Original Volpedia thematic diagram, not a screenshot
OverviewCharacters15Bosses38Weapons29Maps31Builds10Classes12Quests9Items19Spells11Progression15Modes7Guides19Tips16Tools1
ENCYCLOPEDIA / BOSSES

All bosses references

Use the search field and version filters to navigate topics, or open a page for explanations, combat advice and related reading.

Base game / Main bossMargit, the Fell Omen

An early gatekeeper who tests whether you can read delayed attacks instead of panic-rolling.

Base game / ShardbearerGodrick the Grafted

The main boss of Stormveil Castle, mixing axe swings, area attacks and a changed second phase.

Base game / ShardbearerRennala, Queen of the Full Moon

The Academy boss whose encounter shifts from puzzle-like first phase to ranged spell pressure.

Base game / ShardbearerStarscourge Radahn

A large-scale Caelid encounter with heavy gravity attacks and battlefield summons.

Base game / Optional bossRoyal Knight Loretta

A mounted magical knight encountered in Caria Manor and later again in a distinct form.

Base game / Main bossMorgott, the Omen King

A capital boss who expands earlier Omen-style melee sequences with holy weapon attacks.

Base game / ShardbearerRykard, Lord of Blasphemy

Volcano Manor's unusual boss fight built around a special spear available in the arena.

Base game / Optional bossMohg, Lord of Blood

A late optional boss using bloodflame, area denial and a distinctive phase transition.

Base game / Main bossFire Giant

A late mountain boss with large-area attacks and a vulnerable leg early in the encounter.

Base game / Main bossMaliketh, the Black Blade

A fast boss with a Beast Clergyman phase followed by aggressive airborne attacks.

Base game / Main bossGodfrey, First Elden Lord

A late major boss whose second phase shifts toward close-range grapples and shockwaves.

Base game / Final bossesRadagon and Elden Beast

The final sequence challenges players with two different sets of attack patterns.

Base game / Optional bossMalenia, Blade of Miquella

A famous optional boss with healing on successful hits and a devastating multi-stage sword dance.

Shadow of the Erdtree / DLC bossDivine Beast Dancing Lion

An early Shadow of the Erdtree remembrance boss with changing elemental effects.

Shadow of the Erdtree / DLC bossRellana, Twin Moon Knight

A remembrance boss who combines dual blades with glintstone and flame attacks.

Shadow of the Erdtree / DLC bossMessmer the Impaler

A major DLC boss mixing flame, piercing attacks and a dramatic phase transition.

Shadow of the Erdtree / Optional DLC bossMidra, Lord of Frenzied Flame

A hidden expansion boss centered on madness, fire and carefully timed melee.

Shadow of the Erdtree / Optional DLC bossBayle the Dread

A formidable optional dragon encounter associated with Jagged Peak.

Shadow of the Erdtree / Final DLC bossPromised Consort Radahn

The final main Shadow of the Erdtree boss, with intense physical and holy follow-ups.

Base game / Main bossGodskin Duo

A mandatory late encounter in Crumbling Farum Azula against two coordinated Godskin enemies.

Base game / Optional bossAstel, Naturalborn of the Void

A strange optional boss in a subterranean area tied to Ranni's quest.

Base game / Optional bossLichdragon Fortissax

An optional dragon boss connected to Fia and the Deeproot Depths storyline.

Base game / Optional bossDragonlord Placidusax

A secret late-game dragon boss found through an unusual route in Farum Azula.

Base game / Optional bossRegal Ancestor Spirit

An optional remembrance boss in an underground spirit-associated arena.

Base game / Optional bossMimic Tear

A boss that mirrors aspects of the player's current equipment and combat options.

Base game / Optional bossCommander Niall

A difficult Castle Sol boss who summons allies before pressuring the player directly.

Base game / Optional bossElemer of the Briar

A boss with unusually long weapon range thanks to an airborne sword technique.

Base game / Optional bossMohg, the Omen

A separate version of Mohg encountered underground near the capital.

Base game / Field bossBlack Blade Kindred

A gargoyle-like field boss found in dangerous locations.

Base game / Field bossTibia Mariner

An optional field encounter involving boat-like movement and undead threats.

Base game / Optional bossGodskin Apostle

A recurring boss type with long-range strikes and an expanding second-phase body.

Base game / Optional bossGodskin Noble

A large Godskin boss who combines quick thrusts with a rolling attack.

Shadow of the Erdtree / Optional DLC bossPutrescent Knight

An optional DLC remembrance boss associated with a hidden route to Saint Trina.

Shadow of the Erdtree / Optional DLC bossMetyr, Mother of Fingers

A DLC remembrance boss tied to the finger ruins and a major NPC quest.

Shadow of the Erdtree / DLC bossRomina, Saint of the Bud

A significant DLC boss with sweeping attacks and scarlet-rot pressure.

Shadow of the Erdtree / Optional DLC bossCommander Gaius

A mounted DLC boss in the area beyond Shadow Keep.

Shadow of the Erdtree / Optional DLC bossScadutree Avatar

A multi-stage DLC encounter tied to the Scadutree and its surrounding area.

Shadow of the Erdtree / Optional DLC bossAncient Dragon Senessax

A powerful DLC dragon fought along Jagged Peak.

Independent Volpedia encyclopedia. Not affiliated with FromSoftware or Bandai Namco. Original diagrams are thematic reference graphics, not gameplay screenshots, boss portraits or literal maps. The publisher's artwork already approved in the project is retained. Research references are maintained internally. Features and balance may differ by game version; DLC requires ownership.

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