Biters, spitters, worms, pollution and expansion defense.
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11 OF 11 ENTRIES
Early mobile enemy that pressures vulnerable mining and energy locations.
More resilient ground enemy that increases the value of upgraded damage and defenses.
Advanced enemy with greater durability, increasing pressure on under-equipped walls.
Late-game heavily armored enemy demanding advanced defense and damage technology.
Ranged hostile unit that can hit installations while other enemies draw turret fire.
Powerful ranged enemy that challenges weak or concentrated defenses.
Stationary defensive enemy at nests with attack range that matters when clearing territory.
Factory emissions spread according to environment and help drive enemy attack pressure.
Enemy difficulty changes over time and with world conditions, affecting the types of hostile units.
Enemies can establish new nests under appropriate world settings.
Space Age: Gleba has unique hostile creatures associated with its ecological environment.
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