Nauvis map generation, terrain, resource fields and planets.
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12 OF 12 ENTRIES
The starting planet in the main game and Space Age campaign, with ores, enemies and land-based factories.
Space Age volcanic planet where lava and tungsten support foundries and metallurgic science.
Space Age planet with lightning, ruins and scrap-based reverse manufacturing.
Space Age planet centered on agriculture, biochemistry and spoilage-based logistics.
Space Age icy planet where temperature and heat management constrain production.
Space Age distant navigation challenge linked to advanced asteroid science systems.
Terrain water affects the accessibility of pumps, oil/steam facilities and transport planning.
Mineable ore deposits with size and distribution determined by map generation and depletion.
Biter and spitter bases that can be affected by pollution and expansion behavior.
Terrain obstacles that shape rail layouts, expansion and some clearance decisions.
Control resource richness, terrain, enemies and other world conditions when starting a game.
Space Age factory built on a moving platform for interplanetary travel and asteroid processing.
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