Weapons, ammunition, turrets and military equipment.
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13 OF 13 ENTRIES
The earliest personal firearm and a temporary tool while establishing defense.
A higher fire-rate handheld weapon suited to early mobile defense.
Close-range weapon with spread mechanics that can be effective in suitable encounters.
Upgraded shotgun option useful in later combat before top-end alternatives.
Weapon firing rocket-based ammunition for advanced target clearing.
A fire-based personal weapon with area denial characteristics.
Automated stationary defense consuming ammunition and providing protection in its range.
Automated turret that uses power instead of conventional ammo logistics.
Defensive turret that consumes supported fluids and can be effective against approaching groups.
Long-range defensive weapon used to attack distant enemy structures.
Armor able to support equipment modules after appropriate research.
Advanced modular armor with an expanded equipment grid.
Late-game remote-controllable vehicle suited to deployment, combat and construction tasks.
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