© Riot Games. Used under Legal Jibber Jabber.Think ahead about where used companions will land. A recoverable ability is more valuable if you can safely retrieve it.
Use Dizzy to probe a defended angle and send Wingman to pressure a plant or defuse while teammates protect the path.
What each ability does and when to use it in a real match.
Throw an explosive creature that denies an area after a delay.
Send a companion forward to affect enemies or interact with the Spike when conditions permit.
Take control of a powerful companion that can detain opponents.
Some Gekko companions leave recoverable globules after use; safe retrieval lets you use them again.
Thrash is a strong opening tool. Announce which space you plan to clear so the rest of the team can act on it.
Do not risk a certain death to reclaim an ability; resetting the fight is often more important.
Read the Volpedia tips on aiming, attacking and defending, then put the character’s abilities into practice.
Ability names and general game rules were checked against publisher materials and version-aware references on October 27, 2026. Strategy is original editorial guidance, not a live tier list. The current client may differ following balance updates.
Volpedia was created under Riot Games’ “Legal Jibber Jabber” policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.