© Riot Games. Used under Legal Jibber Jabber.Take space confidently, but make sure teammates can convert your first contact into a site advantage.
Curveball a defended angle, clear one close corner at a time and use Hot Hands to block escape routes or recover health when its effects allow.
What each ability does and when to use it in a real match.
Place a fire wall to block sightlines and control the shape of an approach.
Throw a curved flash around corners to begin a close-range fight.
Create a persistent fire zone to deny ground or benefit Phoenix under its healing rules.
Mark a return point and take a temporary aggressive life to learn or clear space.
Run it Back allows a planned aggressive information play. Choose a safe return point and tell teammates how to support the push.
A flash launched without checking your teammate’s position can harm your own entry.
Read the Volpedia tips on aiming, attacking and defending, then put the character’s abilities into practice.
Ability names and general game rules were checked against publisher materials and version-aware references on October 27, 2026. Strategy is original editorial guidance, not a live tier list. The current client may differ following balance updates.
Volpedia was created under Riot Games’ “Legal Jibber Jabber” policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.