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Volpedia/Games/Elden Ring/Classes/Bandit
ELDEN RING / CLASSES / BASE GAME

Bandit

An origin that starts with tools suited to a more precise and opportunistic playstyle.

Original Volpedia guideReviewed 2026-10-27Growing reference · not indexed
Original thematic Volpedia reference artwork, not an Elden Ring character or game screenshotOriginal Volpedia reference graphic
OverviewCharacters15Bosses38Weapons29Maps31Builds10Classes12Quests9Items19Spells11Progression15Modes7Guides19Tips16Tools1
Quick strategy: Learn stealth approaches and how to backstab safely.
OverviewHow it worksHow to approach itCommon mistakesRelated
01

Overview

An origin that starts with tools suited to a more precise and opportunistic playstyle.

02

How it works

Its starting equipment rewards understanding critical hits and ranged utility.

03

How to approach it

Learn stealth approaches and how to backstab safely.

04

Common mistakes

Do not rely on backstabs against every enemy type.

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Base game / Starting classAstrologer

An Intelligence-focused origin built for early sorcery.

Base game / Starting classConfessor

A Faith-oriented hybrid origin with access to melee and incantations.

Base game / Starting classHero

A Strength-leaning origin that begins with a forceful melee identity.

Base game / Starting classPrisoner

A hybrid Dexterity/Intelligence origin with melee and sorcery options.

Base game / Starting classProphet

A Faith-oriented starting origin built around incantations.

Base game / Starting classSamurai

A balanced dexterity-themed origin with a katana and a bow.

Back to Classes
IN THIS GUIDEOverviewHow it worksHow to approach itCommon mistakesRelated topics
OTHER SECTIONSCharactersBossesWeaponsMapsBuildsQuestsItemsSpellsProgression
Game base and DLC content are labeled. Patch-sensitive details are not represented as fixed current numbers.

Independent Volpedia encyclopedia. Not affiliated with FromSoftware or Bandai Namco. Original diagrams are thematic reference graphics, not gameplay screenshots, boss portraits or literal maps. The publisher's artwork already approved in the project is retained. Research references are maintained internally. Features and balance may differ by game version; DLC requires ownership.

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