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Volpedia/Games/Elden Ring/Classes/Hero
ELDEN RING / CLASSES / BASE GAME

Hero

A Strength-leaning origin that begins with a forceful melee identity.

Original Volpedia guideReviewed 2026-10-27Growing reference · not indexed
Original thematic Volpedia reference artwork, not an Elden Ring character or game screenshotOriginal Volpedia reference graphic
OverviewCharacters15Bosses38Weapons29Maps31Builds10Classes12Quests9Items19Spells11Progression15Modes7Guides19Tips16Tools1
Quick strategy: Prioritize survivability while working toward your preferred weapon.
OverviewHow it worksHow to approach itCommon mistakesRelated
01

Overview

A Strength-leaning origin that begins with a forceful melee identity.

02

How it works

Its starting axe favors choosing deliberate openings over endless swings.

03

How to approach it

Prioritize survivability while working toward your preferred weapon.

04

Common mistakes

Do not confuse high starting Strength with immunity to early deaths.

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Base game / Starting classAstrologer

An Intelligence-focused origin built for early sorcery.

Base game / Starting classBandit

An origin that starts with tools suited to a more precise and opportunistic playstyle.

Base game / Starting classConfessor

A Faith-oriented hybrid origin with access to melee and incantations.

Base game / Starting classPrisoner

A hybrid Dexterity/Intelligence origin with melee and sorcery options.

Base game / Starting classProphet

A Faith-oriented starting origin built around incantations.

Base game / Starting classSamurai

A balanced dexterity-themed origin with a katana and a bow.

Back to Classes
IN THIS GUIDEOverviewHow it worksHow to approach itCommon mistakesRelated topics
OTHER SECTIONSCharactersBossesWeaponsMapsBuildsQuestsItemsSpellsProgression
Game base and DLC content are labeled. Patch-sensitive details are not represented as fixed current numbers.

Independent Volpedia encyclopedia. Not affiliated with FromSoftware or Bandai Namco. Original diagrams are thematic reference graphics, not gameplay screenshots, boss portraits or literal maps. The publisher's artwork already approved in the project is retained. Research references are maintained internally. Features and balance may differ by game version; DLC requires ownership.

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