How it works
Small nuisance machines, flying units, heavy armored threats and major event enemies have very different costs. A practical five-part Volpedia walkthrough. Read the chapters in order, then apply one new habit per raid.
Practical strategy
Read the chapters in order, then apply one new habit per raid.
Mistakes to avoid
Treat older patch-era data or speculative drop rates as fact.
All ARC enemies: how to survive: complete guide
Separate categories
Small nuisance machines, flying units, heavy armored threats and major event enemies have very different costs. Decide whether the fight is necessary before firing.
Flying threat control
Wasps and Hornets can expose a position. Favor structures that interrupt lines of fire while keeping enough visibility to avoid another threat approaching.
Leave safely after combat
Winning the machine fight is only half the task: count healing and ammo, listen for Raiders and choose a quieter extraction route if the area has become active.