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Volpedia/Games/Elden Ring/Classes/Vagabond
ELDEN RING / CLASSES / BASE GAME

Vagabond

A durable starting origin suited to physical melee and shield play.

Original Volpedia guideReviewed 2026-10-27Growing reference · not indexed
Original thematic Volpedia reference artwork, not an Elden Ring character or game screenshotOriginal Volpedia reference graphic
OverviewCharacters15Bosses38Weapons29Maps31Builds10Classes12Quests9Items19Spells11Progression15Modes7Guides19Tips16Tools1
Quick strategy: Check your equip load and remove unused gear if movement feels heavy.
OverviewHow it worksHow to approach itCommon mistakesRelated
01

Overview

A durable starting origin suited to physical melee and shield play.

02

How it works

Its initial equipment gives a practical base for a guard-oriented introduction.

03

How to approach it

Check your equip load and remove unused gear if movement feels heavy.

04

Common mistakes

Do not treat the starting origin as a locked-in permanent class.

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Base game / Starting classAstrologer

An Intelligence-focused origin built for early sorcery.

Base game / Starting classBandit

An origin that starts with tools suited to a more precise and opportunistic playstyle.

Base game / Starting classConfessor

A Faith-oriented hybrid origin with access to melee and incantations.

Base game / Starting classHero

A Strength-leaning origin that begins with a forceful melee identity.

Base game / Starting classPrisoner

A hybrid Dexterity/Intelligence origin with melee and sorcery options.

Base game / Starting classProphet

A Faith-oriented starting origin built around incantations.

Back to Classes
IN THIS GUIDEOverviewHow it worksHow to approach itCommon mistakesRelated topics
OTHER SECTIONSCharactersBossesWeaponsMapsBuildsQuestsItemsSpellsProgression
Game base and DLC content are labeled. Patch-sensitive details are not represented as fixed current numbers.

Independent Volpedia encyclopedia. Not affiliated with FromSoftware or Bandai Namco. Original diagrams are thematic reference graphics, not gameplay screenshots, boss portraits or literal maps. The publisher's artwork already approved in the project is retained. Research references are maintained internally. Features and balance may differ by game version; DLC requires ownership.

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