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Volpedia/Games/Elden Ring/Classes/Wretch
ELDEN RING / CLASSES / BASE GAME

Wretch

A minimally equipped origin with flat starting stats and high flexibility.

Original Volpedia guideReviewed 2026-10-27Growing reference · not indexed
Original thematic Volpedia reference artwork, not an Elden Ring character or game screenshotOriginal Volpedia reference graphic
OverviewCharacters15Bosses38Weapons29Maps31Builds10Classes12Quests9Items19Spells11Progression15Modes7Guides19Tips16Tools1
Quick strategy: Use gathered equipment and level for the weapon you actually want.
OverviewHow it worksHow to approach itCommon mistakesRelated
01

Overview

A minimally equipped origin with flat starting stats and high flexibility.

02

How it works

Its low level and sparse gear increase early difficulty but do not confer secret later bonuses.

03

How to approach it

Use gathered equipment and level for the weapon you actually want.

04

Common mistakes

Do not choose it assuming it is objectively strongest for every build.

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Base game / Starting classAstrologer

An Intelligence-focused origin built for early sorcery.

Base game / Starting classBandit

An origin that starts with tools suited to a more precise and opportunistic playstyle.

Base game / Starting classConfessor

A Faith-oriented hybrid origin with access to melee and incantations.

Base game / Starting classHero

A Strength-leaning origin that begins with a forceful melee identity.

Base game / Starting classPrisoner

A hybrid Dexterity/Intelligence origin with melee and sorcery options.

Base game / Starting classProphet

A Faith-oriented starting origin built around incantations.

Back to Classes
IN THIS GUIDEOverviewHow it worksHow to approach itCommon mistakesRelated topics
OTHER SECTIONSCharactersBossesWeaponsMapsBuildsQuestsItemsSpellsProgression
Game base and DLC content are labeled. Patch-sensitive details are not represented as fixed current numbers.

Independent Volpedia encyclopedia. Not affiliated with FromSoftware or Bandai Namco. Original diagrams are thematic reference graphics, not gameplay screenshots, boss portraits or literal maps. The publisher's artwork already approved in the project is retained. Research references are maintained internally. Features and balance may differ by game version; DLC requires ownership.

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