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Volpedia/Games/Slay the Spire
Deckbuilding roguelike / FIELD GUIDE

Slay the Spire

Card, energy, map and relic fundamentals for the original Slay the Spire, with practical decisions for each run.

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VOLPEDIA ORIGINAL
PLATFORMSPC · Console · MobileLIBRARY7 published articlesEDITORIAL REVIEWOct 26, 2026
CURATED READING PATH

Not sure where to start?

Four useful places to begin, ordered from orientation to deeper topics. Follow the original sources inside each guide.

  1. 01RoutesSlay the Spire Act 1 pathing: enemies, elites and restsRead guide
  2. 02Cards & energySlay the Spire energy: why expensive cards can clog a handRead guide
  3. 03DeckbuildingSlay the Spire card rewards: when skipping is correctRead guide
  4. 04RelicsSlay the Spire relics: passive effects and deck decisionsRead guide
THE KNOWLEDGE BASE

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Browse published guides and references by topic.

RoutesCards & energyDeckbuildingRelicsCombat

Routes

FIELD GUIDE

Slay the Spire Act 1 pathing: enemies, elites and rests

Plan an Act 1 route according to your deck and current health rather than following a fixed path.

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FIELD GUIDE

Slay the Spire campfire: rest or upgrade?

Compare resting for immediate survival with smithing a key card for later encounters at Slay the Spire campfires.

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Cards & energy

FIELD GUIDE

Slay the Spire energy: why expensive cards can clog a hand

Understand energy costs, playable turns and the downside of taking too many high-cost cards.

Read article

Deckbuilding

FIELD GUIDE

Slay the Spire card rewards: when skipping is correct

Learn when to skip a card reward to keep your Slay the Spire deck focused and draw the answers you need.

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FIELD GUIDE

Slay the Spire card removal: improve draw consistency

Understand why removing a weak card can matter more than adding a new one.

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Relics

FIELD GUIDE

Slay the Spire relics: passive effects and deck decisions

Understand how relics change the value of otherwise ordinary cards and routes.

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Combat

FIELD GUIDE

Slay the Spire potions: when to use them

Use consumable potions to change dangerous fights rather than hoarding them indefinitely.

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Keep exploring.

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Independent fan reference. Original geometric illustrations do not depict gameplay. Game media, where shown, belongs to its publisher.

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