Ascension
Difficulty breakpoints and how to improve from A0 to A20.
9 entries · Reviewed 2026-10-28Ascension reference library
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9 of 9 entries · Original Slay the Spire 1
Ascension 0
Standard difficulty before the rising Ascension ladder.
Ascension 1
First Ascension tier with more elites on routes.
Ascension 5
An early major breakpoint where post-boss recovery is reduced.
Ascension 10
Higher difficulty with an additional starting curse challenge.
Ascension 15
Later Ascension tier with more punishing events.
Ascension 17
Harder normal enemy patterns and more demanding basic encounters.
Ascension 18
Tougher elite enemies demand better preparation and potion use.
Ascension 19
Boss challenges become significantly more demanding.
Ascension 20
The highest original Ascension tier, including an extra Act III boss encounter.
Independent Volpedia editorial resource, not affiliated with Mega Crit. Original game (Slay the Spire 1), reviewed 2026-10-28. Slay the Spire 2 has separate rules, cards and characters and is not included here. Category graphics are original conceptual illustrations, not game screenshots or actual card artwork. Detailed numerical card costs, damage, upgrade effects and drop percentages are omitted where not individually checked. Editorial verification records are stored separately from public articles.