Exordium, City, Beyond, Ending, and every major room type.
10 entries · Reviewed 2026-10-28Search individual topics and follow highlighted terms to related Volpedia pages.
10 of 10 entries · Original Slay the Spire 1
Act I region introducing simple enemies, elites, merchants and an early boss, setting the deck foundation.
Act II region with dangerous grouped encounters and heavy sustained damage.
Act III region challenging mature decks with statuses, scaling foes and stronger encounters.
Optional Act IV route reached by obtaining all three keys and defeating the Act III boss.
Ordinary room that generally awards gold and a card choice after surviving combat.
Dangerous combat rewarded by a relic and additional rewards if survived.
Campfire node offering Rest or Smith, with other actions possible from certain relics.
Shop allowing card buys, potion purchases, relics and removal depending on stock.
Chest offering a relic, or a Sapphire Key when available.
Question-mark node with event, fight, treasure or shop possibilities.
Independent Volpedia editorial resource, not affiliated with Mega Crit. Original game (Slay the Spire 1), reviewed 2026-10-28. Slay the Spire 2 has separate rules, cards and characters and is not included here. Category graphics are original conceptual illustrations, not game screenshots or actual card artwork. Detailed numerical card costs, damage, upgrade effects and drop percentages are omitted where not individually checked. Editorial verification records are stored separately from public articles.