Emergency damage, defense, debuff and draw resources.
15 entries · Reviewed 2026-10-28Search individual topics and follow highlighted terms to related Volpedia pages.
15 of 15 entries · Original Slay the Spire 1
Deals a fixed burst of damage to an enemy and can bypass a bad hand.
Supplies immediate Block in a turn with insufficient defensive cards.
Grants temporary Strength for the encounter.
Increases Block gained from compatible cards for the encounter.
Supplies extra energy on the chosen turn.
Draws additional cards during combat.
Applies Vulnerable to an enemy to amplify following attack damage.
Applies Weak to an enemy to reduce attack damage.
Deals damage to every enemy, offering emergency area clear.
Applies Poison to one enemy, enabling damage over subsequent turns.
Allows an upcoming card play to be duplicated.
Applies Artifact to block a future debuff.
Fills empty potion slots with random potions.
Revives the character from lethal HP loss once while kept in the potion slot.
Gives Intangible for one turn, a uniquely strong defensive tool.
Independent Volpedia editorial resource, not affiliated with Mega Crit. Original game (Slay the Spire 1), reviewed 2026-10-28. Slay the Spire 2 has separate rules, cards and characters and is not included here. Category graphics are original conceptual illustrations, not game screenshots or actual card artwork. Detailed numerical card costs, damage, upgrade effects and drop percentages are omitted where not individually checked. Editorial verification records are stored separately from public articles.