Starter, common, boss and synergy relics; route and deck decisions.
30 entries · Reviewed 2026-10-28Search individual topics and follow highlighted terms to related Volpedia pages.
30 of 30 entries · Original Slay the Spire 1
Ironclad starting relic that recovers HP after battles.
Silent starting relic adding cards to the opening hand.
Defect starting relic placing a Lightning orb at combat start.
Watcher starting relic adding a Miracle to hand.
Provides a Strength boost at combat start.
Provides Block on the first turn of combat.
Draws extra cards at the start of combat.
Reduces enemy HP in elite fights, improving risk-reward routing.
Rewards repeated attack-card plays in one turn with Strength.
Rewards repeated attacks with Dexterity scaling.
Grants Block after multiple attack cards in the same turn.
Conserves unused energy between turns.
Retains unplayed cards between turns, increasing control.
Changes drawn card costs while improving draw, creating volatile turns.
Adds energy at the cost of resting at campfires.
Adds energy but treasure chests produce curses.
Adds energy but prevents future gold gain.
Adds energy but stops smithing card upgrades at rests.
Elite enemies award an extra relic.
Adds energy while preventing potion gains.
Defect relic that expands orb slots over time.
Grants Block when cards are discarded.
Creates new cards when cards Exhaust.
Playing Powers can make a hand card free for the turn.
Periodically provides Intangible in combat.
Revives the player once from an otherwise lethal hit.
Discounts shop prices and improves long-run gold efficiency.
Improves merchant restocking and purchasing flexibility.
Preserves a portion of unspent Block between turns.
Reduces HP loss from separate damage instances.
Independent Volpedia editorial resource, not affiliated with Mega Crit. Original game (Slay the Spire 1), reviewed 2026-10-28. Slay the Spire 2 has separate rules, cards and characters and is not included here. Category graphics are original conceptual illustrations, not game screenshots or actual card artwork. Detailed numerical card costs, damage, upgrade effects and drop percentages are omitted where not individually checked. Editorial verification records are stored separately from public articles.