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Volpedia/Games/Slay the Spire/Relics
SLAY THE SPIRE / RELICS

Relics

Starter, common, boss and synergy relics; route and deck decisions.

30 entries · Reviewed 2026-10-28
Original Volpedia category illustration
OverviewCharacters4Cards80Relics30Potions15Maps10Bosses10Elites10Enemies10Events12Mechanics20Builds12Ascension9Progression10Modes6Guides20Tips20Tools2
VOLPEDIA ORIGINAL GAME ENCYCLOPEDIA

Relics reference library

Search individual topics and follow highlighted terms to related Volpedia pages.

30 of 30 entries · Original Slay the Spire 1

Relics · REFERENCE

Burning Blood

Ironclad starting relic that recovers HP after battles.

Relics · REFERENCE

Ring of the Snake

Silent starting relic adding cards to the opening hand.

Relics · REFERENCE

Cracked Core

Defect starting relic placing a Lightning orb at combat start.

Relics · REFERENCE

Pure Water

Watcher starting relic adding a Miracle to hand.

Relics · REFERENCE

Vajra

Provides a Strength boost at combat start.

Relics · REFERENCE

Anchor

Provides Block on the first turn of combat.

Relics · REFERENCE

Bag of Preparation

Draws extra cards at the start of combat.

Relics · REFERENCE

Preserved Insect

Reduces enemy HP in elite fights, improving risk-reward routing.

Relics · REFERENCE

Shuriken

Rewards repeated attack-card plays in one turn with Strength.

Relics · REFERENCE

Kunai

Rewards repeated attacks with Dexterity scaling.

Relics · REFERENCE

Ornamental Fan

Grants Block after multiple attack cards in the same turn.

Relics · REFERENCE

Ice Cream

Conserves unused energy between turns.

Relics · REFERENCE

Runic Pyramid

Retains unplayed cards between turns, increasing control.

Relics · REFERENCE

Snecko Eye

Changes drawn card costs while improving draw, creating volatile turns.

Relics · REFERENCE

Coffee Dripper

Adds energy at the cost of resting at campfires.

Relics · REFERENCE

Cursed Key

Adds energy but treasure chests produce curses.

Relics · REFERENCE

Ectoplasm

Adds energy but prevents future gold gain.

Relics · REFERENCE

Fusion Hammer

Adds energy but stops smithing card upgrades at rests.

Relics · REFERENCE

Black Star

Elite enemies award an extra relic.

Relics · REFERENCE

Sozu

Adds energy while preventing potion gains.

Relics · REFERENCE

Inserter

Defect relic that expands orb slots over time.

Relics · REFERENCE

Tough Bandages

Grants Block when cards are discarded.

Relics · REFERENCE

Dead Branch

Creates new cards when cards Exhaust.

Relics · REFERENCE

Mummified Hand

Playing Powers can make a hand card free for the turn.

Relics · REFERENCE

Incense Burner

Periodically provides Intangible in combat.

Relics · REFERENCE

Lizard Tail

Revives the player once from an otherwise lethal hit.

Relics · REFERENCE

Membership Card

Discounts shop prices and improves long-run gold efficiency.

Relics · REFERENCE

The Courier

Improves merchant restocking and purchasing flexibility.

Relics · REFERENCE

Calipers

Preserves a portion of unspent Block between turns.

Relics · REFERENCE

Tungsten Rod

Reduces HP loss from separate damage instances.

Independent Volpedia editorial resource, not affiliated with Mega Crit. Original game (Slay the Spire 1), reviewed 2026-10-28. Slay the Spire 2 has separate rules, cards and characters and is not included here. Category graphics are original conceptual illustrations, not game screenshots or actual card artwork. Detailed numerical card costs, damage, upgrade effects and drop percentages are omitted where not individually checked. Editorial verification records are stored separately from public articles.

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