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Volpedia/Games/Slay the Spire/Enemies
SLAY THE SPIRE / ENEMIES

Enemies

Common hallway threats and tactics by act.

10 entries · Reviewed 2026-10-28
Original Volpedia category illustration
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VOLPEDIA ORIGINAL GAME ENCYCLOPEDIA

Enemies reference library

Search individual topics and follow highlighted terms to related Volpedia pages.

10 of 10 entries · Original Slay the Spire 1

Enemies · REFERENCE

Jaw Worm

Early enemy whose attacks and buffs demand basic defensive sequencing.

Enemies · REFERENCE

Cultist

Early enemy that gains recurring Strength after setup.

Enemies · REFERENCE

Louse

Early enemy that can use Curl Up and varied intents.

Enemies · REFERENCE

Slaver

Act II enemy with dangerous attacks and disruptive debuffs.

Enemies · REFERENCE

Snake Plant

Act II enemy with repeated multi-hit attacks and defensive scaling.

Enemies · REFERENCE

Byrd

Act II flying enemy that can be grounded by repeated hits.

Enemies · REFERENCE

Chosen

Act II foe whose Hex debuff creates Dazed cards as you use Skills.

Enemies · REFERENCE

Snecko

Act II foe whose confusion effect changes card costs.

Enemies · REFERENCE

Spire Growth

Act III enemy that constricts the player until the debuff is removed.

Enemies · REFERENCE

Transient

Act III monster that disappears after a limited time, with huge attacks that weaken when damaged.

Independent Volpedia editorial resource, not affiliated with Mega Crit. Original game (Slay the Spire 1), reviewed 2026-10-28. Slay the Spire 2 has separate rules, cards and characters and is not included here. Category graphics are original conceptual illustrations, not game screenshots or actual card artwork. Detailed numerical card costs, damage, upgrade effects and drop percentages are omitted where not individually checked. Editorial verification records are stored separately from public articles.

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