Common hallway threats and tactics by act.
10 entries · Reviewed 2026-10-28Search individual topics and follow highlighted terms to related Volpedia pages.
10 of 10 entries · Original Slay the Spire 1
Early enemy whose attacks and buffs demand basic defensive sequencing.
Early enemy that gains recurring Strength after setup.
Early enemy that can use Curl Up and varied intents.
Act II enemy with dangerous attacks and disruptive debuffs.
Act II enemy with repeated multi-hit attacks and defensive scaling.
Act II flying enemy that can be grounded by repeated hits.
Act II foe whose Hex debuff creates Dazed cards as you use Skills.
Act II foe whose confusion effect changes card costs.
Act III enemy that constricts the player until the debuff is removed.
Act III monster that disappears after a limited time, with huge attacks that weaken when damaged.
Independent Volpedia editorial resource, not affiliated with Mega Crit. Original game (Slay the Spire 1), reviewed 2026-10-28. Slay the Spire 2 has separate rules, cards and characters and is not included here. Category graphics are original conceptual illustrations, not game screenshots or actual card artwork. Detailed numerical card costs, damage, upgrade effects and drop percentages are omitted where not individually checked. Editorial verification records are stored separately from public articles.