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Volpedia/Games/Slay the Spire/Mechanics
SLAY THE SPIRE / MECHANICS

Mechanics

Energy, draw, Block, Poison, Exhaust, Orbs, stances and debuffs.

20 entries · Reviewed 2026-10-28
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VOLPEDIA ORIGINAL GAME ENCYCLOPEDIA

Mechanics reference library

Search individual topics and follow highlighted terms to related Volpedia pages.

20 of 20 entries · Original Slay the Spire 1

Mechanics · REFERENCE

Energy

Main resource paid to play most cards, normally refreshed each turn.

Mechanics · REFERENCE

Draw Pile

Cards waiting to be drawn; normal turn draws come from this pile.

Mechanics · REFERENCE

Discard Pile

Cards normally go here after use or at turn end and eventually recycle.

Mechanics · REFERENCE

Exhaust

Cards removed from current combat, distinct from ordinary discard.

Mechanics · REFERENCE

Block

Temporary protection against ordinary attack damage, generally cleared between turns.

Mechanics · REFERENCE

Strength

Modifier increasing many attack damage hits and especially multi-hit output.

Mechanics · REFERENCE

Dexterity

Modifier changing Block created from card effects.

Mechanics · REFERENCE

Weak

Debuff reducing damage dealt by many enemy attacks.

Mechanics · REFERENCE

Vulnerable

Debuff increasing damage taken from attacks.

Mechanics · REFERENCE

Artifact

Buff that blocks a future negative effect.

Mechanics · REFERENCE

Poison

Damage-over-time debuff mostly associated with Silent; tick damage interacts with target turns.

Mechanics · REFERENCE

Intangible

Buff limiting damage from many incoming attack hits for a short duration.

Mechanics · REFERENCE

Orbs

Defect mechanic with passive effects and Evoke triggers depending on orb type.

Mechanics · REFERENCE

Stances

Watcher mechanic changing damage and energy flow through Calm, Wrath and Divinity.

Mechanics · REFERENCE

Card Removal

Permanent removal from deck, commonly purchased at merchants or acquired in events.

Mechanics · REFERENCE

Card Upgrade

Smithing or other upgrades improve an existing card for the rest of the run.

Mechanics · REFERENCE

Curses

Undesirable cards that clutter draws and may carry penalties.

Mechanics · REFERENCE

Status Cards

Temporary junk cards introduced by encounters, including Dazed, Burn and Wound.

Mechanics · REFERENCE

Scaling

Increasing damage or defense capability as a combat continues.

Mechanics · REFERENCE

Enemy Intent

Icons and indicators describing enemy actions planned for the current turn.

Independent Volpedia editorial resource, not affiliated with Mega Crit. Original game (Slay the Spire 1), reviewed 2026-10-28. Slay the Spire 2 has separate rules, cards and characters and is not included here. Category graphics are original conceptual illustrations, not game screenshots or actual card artwork. Detailed numerical card costs, damage, upgrade effects and drop percentages are omitted where not individually checked. Editorial verification records are stored separately from public articles.

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