SLAY THE SPIRE / IRONCLAD

Inflame

Adds lasting Strength at the cost of a card and energy now for greater damage later.

QUICK REFERENCESlay the Spire 1Reviewed 2026-10-28Reference / noindex
Original schematic Volpedia category artwork
OVERVIEW

What is Inflame?

Adds lasting Strength at the cost of a card and energy now for greater damage later.

This reference covers gameplay decisions in the original Slay the Spire. Character-specific options and relic synergy can change how useful an item is, so consider your current deck, health, upcoming enemy and available resources before applying a strategy.

PRACTICAL STRATEGY

When and how to use it

Use early in extended encounters when you have enough Block to survive setup.

COMMON MISTAKES

What to avoid

Do not spend every opening turn scaling when enemies are about to deal lethal damage.

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Independent Volpedia editorial resource, not affiliated with Mega Crit. Original game (Slay the Spire 1), reviewed 2026-10-28. Slay the Spire 2 has separate rules, cards and characters and is not included here. Category graphics are original conceptual illustrations, not game screenshots or actual card artwork. Detailed numerical card costs, damage, upgrade effects and drop percentages are omitted where not individually checked. Editorial verification records are stored separately from public articles.