SLAY THE SPIRE / WATCHER

Vigilance

Gains Block and enters Calm, preparing energy generation when leaving the stance.

QUICK REFERENCESlay the Spire 1Reviewed 2026-10-28Reference / noindex
Original schematic Volpedia category artwork
OVERVIEW

What is Vigilance?

Gains Block and enters Calm, preparing energy generation when leaving the stance.

This reference covers gameplay decisions in the original Slay the Spire. Character-specific options and relic synergy can change how useful an item is, so consider your current deck, health, upcoming enemy and available resources before applying a strategy.

PRACTICAL STRATEGY

When and how to use it

Use before a dangerous turn or to set up future burst through a stance exit.

COMMON MISTAKES

What to avoid

Staying in Calm without an exit may underuse its energy potential.

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Independent Volpedia editorial resource, not affiliated with Mega Crit. Original game (Slay the Spire 1), reviewed 2026-10-28. Slay the Spire 2 has separate rules, cards and characters and is not included here. Category graphics are original conceptual illustrations, not game screenshots or actual card artwork. Detailed numerical card costs, damage, upgrade effects and drop percentages are omitted where not individually checked. Editorial verification records are stored separately from public articles.